The interface acts as a contract defining how behavior can be changed. Hence, interfaces are used by various libraries, frameworks, and tools.
An interface is a contract between client code and an implementation that describes a set of methods, properties, or other features. It serves as an abstraction between two classes (or objects) by providing common behavior for all clients and eliminating unnecessary details from each class’s implementation.
The interface is a set of methods or properties that define the behavior of an object. A class can implement more than one interface, and each implementation will have its own set of methods. For example, a Person class could be implemented in both Serializable and Comparable interfaces to ensure that it conforms with their requirements.
Interfaces can contain fields and methods, but not properties while implementing an interface, all methods that are defined in the interface must be implemented. You can’t provide your implementation of the method, but you can override it with a different implementation.
An interface is a set of methods and properties that can be used to define the behavior of an object. Interfaces are used to define the contract between an object and the code that uses it. Interfaces are stated employing the interface keyword:
interface MyInterface {
fetchData(); }
The syntax for declaring an interface is similar to that of a class, but with a couple of important differences. First, the keyword interface must be used instead of class Second, interfaces don’t have any implementation code—the methods and properties are declared using only their names and return types.
An interface is a set of methods, properties, and constants that can be implemented by classes. They are used to define the contract between a class and its users, which means that classes must implement this contract in order to use certain functions or methods from an interface.
For example, you may have defined an object called Counter in JavaScript which has two methods (increment() and decrement()) that allow you to add or subtract 1 from its value respectively. You could then use this object as follows:
var counter = new Object(); // create instance
counter.increment(); // increase by 1
counter.decrement(); // decrease by 1
In JavaScript, there are three types of interfaces:
A function has a name and a list of parameters. It is defined in a program. A function-based interface defines a method that can be invoked with the name of “call”. This type of interface is used to define functions, however, it does not support any other methods than those defined by its parent class.
A class has a function name, attributes, and methods. A new class can be instantiated from another class or directly by using a new keyword. An object-based interface defines a property as seen in the following figure:
An object created using the new keyword has both a constructor and prototype property that implements the methods of the interface which is inherited from the Object # prototype object.
It may seem like a lot at first, but once you get the hang of it, it can be really useful for organizing your code and keeping track of what’s going on within your application.
In the previous section, we saw how functions can be used to define methods and properties that can be used to access a value. The interface as a function type enables users to write code that uses the object returned by an instance of this interface.
An Interface As Function Type (IAFT) is a special type of function, which takes one or more arguments and returns an object (or IDs). An IAFT can be used in the following ways:
It can be used when defining an interface with only generic types, like string or int; these types will be matched against each other when they are passed into IAFTs. This allows us not only to create interfaces but also to contribute new functionality to existing ones without changing any code at all!
“`javascript var Interface = { constructor() { console.log(“Hello world!”); },
sayHello(name1) { console.log(“Hello world!”, name1); } } “`
“`javascript import React from ‘react’;
import ReactDOM from ‘react-dom’; import { AppRegistry } from ‘react-native’;
import Interface from ‘./interface’; ReactDOM.render(<Interface />);
AppRegistry.registerComponent(‘com.example’, () => Interface);
“interface Foo { function getNumber(): number;
function getString(): string; } class Bar implements Foo { function getNumber(): number { return 42; } function getString(): string { return ’42’; }`
class Bar implements Foo { function getNumber(): number { return 42; } function getString(): string { return ’42’; }“
The following is a sample program to explain the concept of interfaces in JavaScript:
“`js var obj = {}; // A normal object var myObj = {};
// Another normal object
var myInterface = {};
// A custom type definition (interface) “`
The syntax for defining an interface is similar to that of a class definition. You can declare the name, any methods and properties it contains, its constructor (if required), and so on:
“`js interface MyInterface { // Interface definition goes here } “`
As you can see, declaring an interface is not difficult. You just need to know the syntax and how it differs from that of a class definition. I hope this article helped you understand what interfaces are and when (and why) they should be used.
The key takeaways from this article are that classes are for creating objects, and interfaces are for defining custom types and their behavior in JS. Classes can have constructors and methods, but not properties or fields; interfaces can have all four. We at CognitionTeam provide custom applications for organizations and are using Javascript with react native so do contact us if you have any questions!
Read more regarding JS and additional programming languages in the following blogs:
published: December 9, 2022
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